Game Killer
MajorHalts XP gain. Experience Gems turn into exploding projectiles. All Treasure Chests contain at least 3 items.
Affects the whole run rather than specific weapons.
Halts XP gain. Experience Gems turn into exploding projectiles. All Treasure Chests contain at least 3 items.
Affects the whole run rather than specific weapons.
Listed weapons come with a counterpart.
Listed weapon projectiles generate explosions when they expire. Explosions damage is affected by Curse.
The cooldown of the listed weapons reduces when moving.
Gives +3 Revivals. Consuming a Revival gives +10% Max Health, +1 Armor, and +5% Might, Area, Duration, and Speed.
Affects the whole run rather than specific weapons.
Armor also affects listed weapons' damage and reflects enemy damage. Character gains bonus damage depending on missing Health. Defeating enemies with retaliatory damage gives +0.5 Max Health.
Halts XP gain. Enemies drop Gold Coins. Damage is dealt to Gold Coins instead of HP. Special merchants spawn every minute
Affects the whole run rather than specific weapons.
Overall projectile Speed continuously changes between -50% and +50% over 10 seconds. The character starts gaining +1% projectile Speed every level.
Affects the whole run rather than specific weapons.
Healing is doubled. Recovering HP damages nearby enemies for the same amount.
Listed weapon projectiles gain up to 3 bounces and might pass through enemies and walls.
Every 2 minutes attracts all standard stage items, pickups, and light sources towards the character.
Affects the whole run rather than specific weapons.
Listed weapons get +1 Amount. The character's main weapon and its evolution gain +3 Amount instead.
Listed weapon projectiles gain up to 3 bounces.
Freezing enemies generates explosions. Orologions are easier to find. Sorbettos could also be found.
Overall Growth, Luck, Greed, and Curse are doubled at fixed intervals. The character starts gaining +1% Growth, Luck, Greed, and Curse every 2 levels.
Affects the whole run rather than specific weapons.
Listed weapon projectiles have a chance to freeze enemies.
Listed weapon projectiles explode on impact. Light sources explode. Character explodes when damaged.
Picking up coin bags from the floor triggers Gold Fever. Obtaining gold restores as many HP.
Enables critical hits for listed weapons. Doubles overall critical damage.
Overall Duration continuously changes between -50% and +50% over 10 seconds. The character starts gaining +1% Duration every level.
Affects the whole run rather than specific weapons.
Overall Area continuously changes between -25% and +25% over 10 seconds. The character starts gaining +1% Area every level.
Affects the whole run rather than specific weapons.
Gives +3 Reroll, Skip, and Banish. Gives +20% Might and -8% Cooldown for each active weapon slot left empty.
Affects the whole run rather than specific weapons.
Listed weapons also emit special damaging zones affected by Amount and Magnet. Enemies within Magnet range take damage based on Amount.
All weapons have a chance to fire twice instead of once when activated. The effect is further augmented on listed active weapons.
Food pickups grant cumulative bonuses to random stats based on their rarity or healing value.
Affects the whole run rather than specific weapons.
Listed weapons aim at the nearest enemy. They are activated an extra time when they defeat an enemy.
An extra treasure boss spawns every minute. The treasure it carries might occasionally contain arcanas and random passive weapons.
Affects the whole run rather than specific weapons.
Gives +3 Thorns. Thorns value is affected by Magnet. Fixes MoveSpeed to 200%. Allows to walk throuh walls. Allows to vacuum Treasure Chests, Light Sources, and Weapons. Doubles the maximum amount of Light Sources.
Affects the whole run rather than specific weapons.
Receive an item when levelling up.
Defeating frozen enemies gives bonus MaxHealth, Recovery, and Growth. Triggers an Orologion when health reaches a critically low level.
Affects the whole run rather than specific weapons.
Effect depends on random results and player stats. Luck: improves Treasure Chests and Light Sources. Growth: improves XP crystals. Greed: improves gold pickups. Curse: enemies gain MoveSpeed and Health.
Affects the whole run rather than specific weapons.
Defeating enemies with Fire gives bonus MaxHealth and Might. Triggers an Nduja Fritta when health reaches a critically low level.
Enemies within Magnet range receive Greed based damage. Once per life, triggers Cursed World Eater after receiving fatal damage.
Affects the whole run rather than specific weapons.
Recovering health or receiving damage builds up explosions.