Arcanas23

Game Killer

Game Killer

Major

Halts XP gain. Experience Gems turn into exploding projectiles. All Treasure Chests contain at least 3 items.

Affects the whole run rather than specific weapons.

I - Gemini

I - Gemini

Major

Listed weapons come with a counterpart.

Boosts 39 weapons
PeachonePeachoneEbony WingsEbony WingsVandalierVandalierPhiera Der TuphelloPhiera Der TuphelloEight The SparrowEight The SparrowPhieraggiPhieraggiGatti AmariGatti AmariVicious HungerVicious HungerAmmo AppalateAmmo AppalateGunastropheGunastropheSanta JavelinSanta JavelinSeraphic CrySeraphic CryShadow ServantShadow ServantOphionOphionParty PopperParty PopperSharp TongueSharp TongueImpostongueImpostonguePrism LassPrism LassTime WarpTime WarpRaging FireRaging FireSalamenderSalamenderIce FangIce FangCocytusCocytusGale ForceGale ForcePneuma TempestasPneuma TempestasRock RiotRock RiotGemma TorporGemma TorporFulgurFulgurTenebris TonitrusTenebris TonitrusKeremet BubblesKeremet BubblesKeremet MorbusKeremet MorbusRefectioRefectioSanctuarySanctuaryHexHexNightmareNightmareGlobusGlobusNitescoNitescoAnuraAnuraDark FrogamorphosisDark Frogamorphosis
II - Twilight Requiem

II - Twilight Requiem

Major

Listed weapon projectiles generate explosions when they expire. Explosions damage is affected by Curse.

Boosts 37 weapons
King BibleKing BibleUnholy VespersUnholy VespersLightning RingLightning RingThunder LoopThunder LoopPeachonePeachoneEbony WingsEbony WingsRunetracerRunetracerShadow PinionShadow PinionBoneBoneCelestial DustingCelestial DustingBi-BraceletBi-BraceletTri-BraceletTri-BraceletSilver WindSilver WindFestive WindsFestive WindsPrismatic MissilePrismatic MissileLuminaireLuminaireC-U-LaserC-U-LaserPronto BeamPronto BeamSanta JavelinSanta JavelinSeraphic CrySeraphic CryVampire KillerVampire KillerJet Black WhipJet Black WhipMormegil TipMormegil TipRefectioRefectioSanctuarySanctuaryHexHexNightmareNightmareNinth CircleNinth CircleVjaya SistersVjaya SistersLapiste TepistoLapiste TepistoSpirit RingsSpirit RingsRings of CalamityRings of CalamitySanguine StarSanguine StarBlood ChaliceBlood ChaliceGlaiveGlaiveFeather SpearFeather SpearLohengrinLohengrin
III - Tragic Princess

III - Tragic Princess

Major

The cooldown of the listed weapons reduces when moving.

Boosts 18 weapons
GarlicGarlicSoul EaterSoul EaterSanta WaterSanta WaterLa BorraLa BorraLightning RingLightning RingThunder LoopThunder LoopSanta JavelinSanta JavelinSeraphic CrySeraphic CryCarrélloCarrélloFulgurFulgurTenebris TonitrusTenebris TonitrusKeremet BubblesKeremet BubblesKeremet MorbusKeremet MorbusHydro Pump ClimaxHydro Pump ClimaxVjaya SistersVjaya SistersDark FrogamorphosisDark FrogamorphosisKickKickTriangle KickTriangle Kick
IV - Awake

IV - Awake

Major

Gives +3 Revivals. Consuming a Revival gives +10% Max Health, +1 Armor, and +5% Might, Area, Duration, and Speed.

Affects the whole run rather than specific weapons.

IX - Divine Bloodline

IX - Divine Bloodline

Major

Armor also affects listed weapons' damage and reflects enemy damage. Character gains bonus damage depending on missing Health. Defeating enemies with retaliatory damage gives +0.5 Max Health.

Boosts 9 weapons
CrossCrossKing BibleKing BibleGarlicGarlicSanta WaterSanta WaterLightning RingLightning RingSong of ManaSong of ManaVento SacroVento SacroVictory SwordVictory SwordSilver WindSilver Wind
Stake to your Heart

Stake to your Heart

Major

Halts XP gain. Enemies drop Gold Coins. Damage is dealt to Gold Coins instead of HP. Special merchants spawn every minute

Affects the whole run rather than specific weapons.

V - Chaos in the Dark Night

V - Chaos in the Dark Night

Major

Overall projectile Speed continuously changes between -50% and +50% over 10 seconds. The character starts gaining +1% projectile Speed every level.

Affects the whole run rather than specific weapons.

VI - Sarabande of Healing

VI - Sarabande of Healing

Major

Healing is doubled. Recovering HP damages nearby enemies for the same amount.

Boosts 8 weapons
Bloody TearBloody TearFuwalafuwalooFuwalafuwalooSoul EaterSoul EaterCelestial DustingCelestial DustingSilver WindSilver WindFestive WindsFestive WindsLifesign ScanLifesign ScanParanormal ScanParanormal Scan
VII - Iron Blue Will

VII - Iron Blue Will

Major

Listed weapon projectiles gain up to 3 bounces and might pass through enemies and walls.

Boosts 22 weapons
KnifeKnifeThousand EdgeThousand EdgeAxeAxeDeath SpiralDeath SpiralPhiera Der TuphelloPhiera Der TuphelloEight The SparrowEight The SparrowCarrélloCarrélloFlash ArrowFlash ArrowMillionaireMillionairePrototype APrototype APrototype BPrototype BPrototype CPrototype CJavelinJavelinLong InusLong InusIron BallIron BallWrecking BallWrecking BallCurved KnifeCurved KnifeBwaka KnifeBwaka KnifeShurikenShurikenYagyu ShurikenYagyu ShurikenLegacy of Death: Soul RiverLegacy of Death: Soul RiverMillion CutMillion Cut
VIII - Mad Groove

VIII - Mad Groove

Major

Every 2 minutes attracts all standard stage items, pickups, and light sources towards the character.

Affects the whole run rather than specific weapons.

X - Beginning

X - Beginning

Major

Listed weapons get +1 Amount. The character's main weapon and its evolution gain +3 Amount instead.

Boosts 5 weapons
BoneBoneCherry BombCherry BombCarrélloCarrélloCelestial DustingCelestial DustingLa RobbaLa Robba
XI - Waltz of Pearls

XI - Waltz of Pearls

Major

Listed weapon projectiles gain up to 3 bounces.

Boosts 19 weapons
Magic WandMagic WandHoly WandHoly WandFire WandFire WandHellfireHellfireCrossCrossHeaven SwordHeaven SwordCarrélloCarrélloHatsHatsSonic BloomSonic BloomWave BeamWave BeamGale ForceGale ForcePneuma TempestasPneuma TempestasRock RiotRock RiotGemma TorporGemma TorporArch AngleArch AngleSpirit of LightSpirit of LightKardía PhlegetonKardía PhlegetonGros MichelGros MichelCavendishCavendish
XII - Out of Bounds

XII - Out of Bounds

Major

Freezing enemies generates explosions. Orologions are easier to find. Sorbettos could also be found.

Boosts 9 weapons
Clock LancetClock LancetCelestial VoulgeCelestial VoulgeMirage RobeMirage RobeJ'OdoreJ'OdorePrism LassPrism LassTime WarpTime WarpFleuretFleuretDress SwordDress SwordEspada RoperaEspada Ropera
XIII - Wicked Season

XIII - Wicked Season

Major

Overall Growth, Luck, Greed, and Curse are doubled at fixed intervals. The character starts gaining +1% Growth, Luck, Greed, and Curse every 2 levels.

Affects the whole run rather than specific weapons.

XIV - Jail of Crystal

XIV - Jail of Crystal

Major

Listed weapon projectiles have a chance to freeze enemies.

Boosts 30 weapons
Magic WandMagic WandHoly WandHoly WandRunetracerRunetracerNO FUTURENO FUTUREEight The SparrowEight The SparrowBraceletBraceletBi-BraceletBi-BraceletTri-BraceletTri-BraceletPenshin FatchaPenshin FatchaPrismatic MissilePrismatic MissileLuminaireLuminaireC-U-LaserC-U-LaserPronto BeamPronto BeamPrism LassPrism LassDragon Water WhipDragon Water WhipHydrostormer TipHydrostormer TipIce FangIce FangCocytusCocytusIcebrandIcebrandNinth CircleNinth CircleCarnage HeartCarnage HeartSpirit of LightSpirit of LightLapiste TepistoLapiste TepistoFleuretFleuretDress SwordDress SwordEspada RoperaEspada RoperaHydra CannonHydra CannonHyperion BazookaHyperion BazookaSpirit RingsSpirit RingsRings of CalamityRings of Calamity
XIX - Heart of Fire

XIX - Heart of Fire

Major

Listed weapon projectiles explode on impact. Light sources explode. Character explodes when damaged.

Boosts 46 weapons
Fire WandFire WandHellfireHellfireValkyrie TurnerValkyrie TurnerPhiera Der TuphelloPhiera Der TuphelloTri-BraceletTri-BraceletAmmo AppalateAmmo AppalateGunastropheGunastropheFlames of MisspellFlames of MisspellAshes of MuspellAshes of MuspellPrismatic MissilePrismatic MissileLuminaireLuminaireLong GunLong GunPrototype APrototype AShort GunShort GunPrototype BPrototype BSpread ShotSpread ShotPrototype CPrototype CFirearmFirearmFire-L3GSFire-L3GSHoming MissHoming MissMultistage MissilesMultistage MissilesVanitas WhipVanitas WhipAurablaster TipAurablaster TipRaging FireRaging FireSalamenderSalamenderHand GrenadeHand GrenadeThe RPGThe RPGSvarog StatueSvarog StatueDarkness IllusionDarkness IllusionAura BlastAura BlastKardía PhlegetonKardía PhlegetonDies IraeDies IraeLapiste TepistoLapiste TepistoPunchPunchPressure PointPressure PointGilded HandGilded HandSaber Machine GunSaber Machine GunHecaton Machine GunHecaton Machine GunDivergenceDivergenceSuper MissileSuper MissileHydra CannonHydra CannonHyperion BazookaHyperion BazookaSpirit RingsSpirit RingsRings of CalamityRings of CalamityInfernolatroInfernolatroNaneInfernoNaneInferno
XV - Disco of Gold

XV - Disco of Gold

Major

Picking up coin bags from the floor triggers Gold Fever. Obtaining gold restores as many HP.

Boosts 1 weapon
Vicious HungerVicious Hunger
XVI - Slash

XVI - Slash

Major

Enables critical hits for listed weapons. Doubles overall critical damage.

Boosts 58 weapons
KnifeKnifeThousand EdgeThousand EdgeWhipWhipBloody TearBloody TearAxeAxeDeath SpiralDeath SpiralHeaven SwordHeaven SwordVento SacroVento SacroFuwalafuwalooFuwalafuwalooVictory SwordVictory SwordAmmo AppalateAmmo AppalateGunastropheGunastropheCelestial VoulgeCelestial VoulgeUnearthly BoltUnearthly BoltSpirit DisturbanceSpirit DisturbanceSanta JavelinSanta JavelinSeraphic CrySeraphic CryMuramasaMuramasaEskizziburEskizziburLegionnaireLegionnaireFlash ArrowFlash ArrowMillionaireMillionaireImpostongueImpostongueAlchemy WhipAlchemy WhipVampire KillerVampire KillerSonic WhipSonic WhipCrissaegrim TipCrissaegrim TipDragon Water WhipDragon Water WhipHydrostormer TipHydrostormer TipJet Black WhipJet Black WhipMormegil TipMormegil TipWind WhipWind WhipSpirit Tornado TipSpirit Tornado TipVibhuti WhipVibhuti WhipDaybreaker TipDaybreaker TipPlatinum WhipPlatinum WhipCross Crasher TipCross Crasher TipVanitas WhipVanitas WhipAurablaster TipAurablaster TipTyrfingTyrfingRune SwordRune SwordConfodereConfodereVol ConfodereVol ConfodereMelio ConfodereMelio ConfoderePocket KnifePocket KnifeClaimh SolaisClaimh SolaisArch AngleArch AngleLegacy of Death: Soul RiverLegacy of Death: Soul RiverMillion CutMillion CutTwin DragonTwin DragonGekkabijinGekkabijinKhukuriKhukuriJetstreamJetstreamBullovaBullovaFalconwindFalconwindFlambergeFlambergeZweihanderZweihanderGalatynGalatyn
XVII - Lost & Found Painting

XVII - Lost & Found Painting

Major

Overall Duration continuously changes between -50% and +50% over 10 seconds. The character starts gaining +1% Duration every level.

Affects the whole run rather than specific weapons.

XVIII - Boogaloo of Illusions

XVIII - Boogaloo of Illusions

Major

Overall Area continuously changes between -25% and +25% over 10 seconds. The character starts gaining +1% Area every level.

Affects the whole run rather than specific weapons.

XX - Silent Old Sanctuary

XX - Silent Old Sanctuary

Major

Gives +3 Reroll, Skip, and Banish. Gives +20% Might and -8% Cooldown for each active weapon slot left empty.

Affects the whole run rather than specific weapons.

XXI - Blood Astronomia

XXI - Blood Astronomia

Major

Listed weapons also emit special damaging zones affected by Amount and Magnet. Enemies within Magnet range take damage based on Amount.

Boosts 10 weapons
GarlicGarlicSoul EaterSoul EaterPentagramPentagramGorgeous MoonGorgeous MoonSong of ManaSong of ManaMannajjaMannajjaClock LancetClock LancetLaurelLaurelSonic DashSonic DashRapidus FioRapidus Fio

Darkanas11

I - Sapphire Mist

I - Sapphire Mist

Major

All weapons have a chance to fire twice instead of once when activated. The effect is further augmented on listed active weapons.

Boosts 13 weapons
BraceletBraceletBi-BraceletBi-BraceletTri-BraceletTri-BraceletFlames of MisspellFlames of MisspellAshes of MuspellAshes of MuspellPenshin FatchaPenshin FatchaMagi-StoneMagi-StoneKyra-StonesKyra-StonesMille Bolle BluMille Bolle BluBoo Roo BoolleBoo Roo BoolleEagle GunEagle GunPendragonPendragonParty PopperParty Popper
III - Hidden Anathema

III - Hidden Anathema

Major

Food pickups grant cumulative bonuses to random stats based on their rarity or healing value.

Affects the whole run rather than specific weapons.

V - Pale Diamond Incursion

V - Pale Diamond Incursion

Major

Listed weapons aim at the nearest enemy. They are activated an extra time when they defeat an enemy.

Boosts 37 weapons
KnifeKnifeAxeAxeFire WandFire WandSanta WaterSanta WaterRunetracerRunetracerLightning RingLightning RingPeachonePeachoneEbony WingsEbony WingsGatti AmariGatti AmariShadow PinionShadow PinionVento SacroVento SacroBoneBoneCarrélloCarrélloLa RobbaLa RobbaGreatest JubileeGreatest JubileeBraceletBraceletFlames of MisspellFlames of MisspellPako BattiliarPako BattiliarAmmo AppalateAmmo AppalateMagi-StoneMagi-StoneSanta JavelinSanta JavelinMirage RobeMirage RobeMille Bolle BluMille Bolle BluFlash ArrowFlash ArrowPrismatic MissilePrismatic MissileShadow ServantShadow ServantParty PopperParty PopperHatsHatsLong GunLong GunShort GunShort GunSpread ShotSpread ShotSonic BloomSonic BloomShurikenShurikenCurved KnifeCurved KnifeJavelinJavelinIron BallIron BallGros MichelGros Michel
VI - Moonlight Bolero

VI - Moonlight Bolero

Major

An extra treasure boss spawns every minute. The treasure it carries might occasionally contain arcanas and random passive weapons.

Affects the whole run rather than specific weapons.

VIII - Edge of the Earth

VIII - Edge of the Earth

Major

Gives +3 Thorns. Thorns value is affected by Magnet. Fixes MoveSpeed to 200%. Allows to walk throuh walls. Allows to vacuum Treasure Chests, Light Sources, and Weapons. Doubles the maximum amount of Light Sources.

Affects the whole run rather than specific weapons.

X - Hail from the Future

X - Hail from the Future

Major

Receive an item when levelling up.

Boosts 2 weapons
CandyboxCandyboxArma DioArma Dio
XII - Crystal Cries

XII - Crystal Cries

Major

Defeating frozen enemies gives bonus MaxHealth, Recovery, and Growth. Triggers an Orologion when health reaches a critically low level.

Affects the whole run rather than specific weapons.

XIII - Call of a Mad Moon

XIII - Call of a Mad Moon

Major

Effect depends on random results and player stats. Luck: improves Treasure Chests and Light Sources. Growth: improves XP crystals. Greed: improves gold pickups. Curse: enemies gain MoveSpeed and Health.

Affects the whole run rather than specific weapons.

XIX - Heir of Fate

XIX - Heir of Fate

Major

Defeating enemies with Fire gives bonus MaxHealth and Might. Triggers an Nduja Fritta when health reaches a critically low level.

Boosts 34 weapons
Fire WandFire WandHellfireHellfireSanta WaterSanta WaterLa BorraLa BorraValkyrie TurnerValkyrie TurnerBraceletBraceletBi-BraceletBi-BraceletTri-BraceletTri-BraceletFlames of MisspellFlames of MisspellAshes of MuspellAshes of MuspellFire-L3GSFire-L3GSFirearmFirearmAlchemy WhipAlchemy WhipVampire KillerVampire KillerRaging FireRaging FireSalamenderSalamenderDextro CustosDextro CustosTrinum CustodemTrinum CustodemDominus AngerDominus AngerSvarog StatueSvarog StatueDarkness IllusionDarkness IllusionDies IraeDies IraeHydro Pump ClimaxHydro Pump ClimaxKardía PhlegetonKardía PhlegetonPunchPunchPressure PointPressure PointGilded HandGilded HandSaber Machine GunSaber Machine GunHecaton Machine GunHecaton Machine GunDivergenceDivergenceSpirit RingsSpirit RingsRings of CalamityRings of CalamityInfernolatroInfernolatroNaneInfernoNaneInferno
XVIII - Victorian Horror

XVIII - Victorian Horror

Major

Enemies within Magnet range receive Greed based damage. Once per life, triggers Cursed World Eater after receiving fatal damage.

Affects the whole run rather than specific weapons.

XXI - Wandering the Jet Black

XXI - Wandering the Jet Black

Major

Recovering health or receiving damage builds up explosions.

Boosts 9 weapons
Bloody TearBloody TearFuwalafuwalooFuwalafuwalooSoul EaterSoul EaterCelestial DustingCelestial DustingSilver WindSilver WindFestive WindsFestive WindsMuramasaMuramasaLifesign ScanLifesign ScanParanormal ScanParanormal Scan