Content packs
One section per pack, in release order - what each adds, counted live off what the game ships, and how to find your way into it.
Legacy of the Moonspell
On this sitemoonspell
Paid, December 2022.
7 weapons6 evolutions8 characters1 stages
The first expansion, and the one that is about a place rather than a system. Mt.Moonspell is a deliberately explorable map - a village, a cave, a frozen lake, a temple, a hidden forest - each holding its own stage items, guarded by Goshadokuro that spawn when you approach. Walking in one direction for ten minutes stops being a joke and becomes the plan, and a map relic stops being optional.
Its recurring event is the flower wall: a closing ellipse of flowers that makes you move whether or not your build wanted to.
Tides of the Foscari
On this sitefoscari
Paid, April 2023.
8 weapons1 passives5 evolutions9 characters2 stages
Two stages, and the second is gated in a way nothing else in the game is: by who you are and what you carry. It is also the most story-shaped pack poncle has shipped - three academy students, one per house, and each of them turns out to be a key. Eleanor Uziron of the Azure Tower, Maruto Cuts of the Crimson Anvil, Keitha Muort of the Amber Sickle.
The chain is the pack. Eleanor waits in the Lake Foscari coffin; playing her unlocks her spells, and uniting them unlocks Maruto; playing Maruto unlocks Eskizzibur, and evolving it unlocks Keitha. Then the crystals: the green Seal of the Lake breaks only for Keitha carrying Millionaire, her evolved base weapon, and opens Abyss Foscari. Inside, the red Seal of the Abyss wants Maruto with the Legionnaire and pays out Luminaire Foscari; the blue Seal of the Banished wants Eleanor with the SpellStrom, pays out Genevieve Gruyère, and opens the Je-Ne-Viv boss fight the whole pack has been building toward.
The Abyss also runs a rhythm gimmick - enemies advance stop-and-go, a nod to Crypt of the NecroDancer. It is not permanent: once Je-Ne-Viv is down, a blue hourglass button just north of the starting area switches it off for the rest of the run. If a build that worked elsewhere suddenly feels wrong here, that is why.
Emergency Meeting
On this siteemergency
Paid, December 2023.
8 weapons8 passives7 evolutions9 characters1 stages
The Among Us crossover, and the first pack whose evolutions eat a passive. The Mini crewmates are real passive items with real effects, and Report! consumes one outright when it evolves - so a recipe here can cost you a passive slot's worth of inventory rather than just filling one. You can pick the passive up again afterwards if you have room.
Polus Replica adds sabotage events. Stopping one drops a chest that always holds five items, which is the most reliable way in the game to force a late reroll of everything you are carrying.
Operation Guns
On this siteguns
Paid, May 2024.
11 weapons1 passives11 evolutions12 characters2 stages
The Contra collaboration, built around one item: Weapon Power-Up, which only enters the level-up pool once you are carrying an Operation Guns weapon. Every weapon in the pack consumes one to evolve, on top of its ordinary passive, and it returns to the pool afterwards. That is why the planner ranks it first for a Guns build and near-last for anything else.
Hectic Highway is an auto-scroller: the screen drags you along, and a pickup you miss is gone rather than behind you.
Ode to Castlevania
On this sitecastlevania
Paid, October 2024.
83 weapons11 passives58 evolutions118 characters2 stages
The largest expansion, and the one that made the Grimoire worth drawing: its chains run deeper than anything else in the game. The rule to know is the union - two or more maxed weapons merging with no passive catalyst at all, and the components leaving your slots as they go. Clock Tower fuses four weapons and hands three slots back.
The way in is simpler than the size suggests: the stage unlocks the moment you own the pack, and you walk into it with the roster you already have. The pack's characters then come from playing it, and the game's own unlock order is the itinerary: the first coffin holds Leon Belmont, Sonia follows for finding 14 Heart Refresh, Trevor for the Giant Medusa Head at the Entrance, Sypha for evolving the Water Dragon Whip - one Belmont-era name after another, each tied to a specific errand on the same map.
That map is nine biomes with wave logic tied to where you were when the minute turned, so wandering between them changes what you fight. Bosses are the milestones twice over: several drop the teleport Gates that cut the walking - the Giant Bat's Stallion Gate is the first - and the long road ends at the Throne Room. Go there as Richter Belmont, unlocked by evolving the Sacred Beasts, and Dracula's coffin waits, with a further twenty characters behind him.
The unions are the long game. Many of them eat a fully evolved base-game weapon - Heaven Sword goes into Arch Angle, Thousand Edge into Million Cut - and the Bracelet line runs the deepest chain in the game: Bracelet to Bi-Bracelet to Tri-Bracelet, and Lapiste Tepisto eats the result. A run that chases one is a run planned from minute zero, which is what the Grimoire page and the planner's goal picker are for. A large free update in late 2025 added sixteen more secret characters and another fifteen unions on top.
Emerald Diorama
On this siteemeralds
Free, April 2025.
17 weapons23 evolutions20 characters1 stages
A free crossover with SaGa: Emerald Beyond, and it brings two of that series' systems with it. Glimmer is a Luck-scaled chance that a bulb appears over your head and the weapon fires a special technique - and a weapon will not fire one until it has glimmered once, which is why a new Emerald weapon can feel inert. Evolved forms inherit the base weapon's technique.
Showstopper is the other half: at critical health its characters get Might, Cooldown and Luck, and every weapon activation glimmers while it lasts. Playing one of them badly on purpose is, briefly, correct.
Ante Chamber
On this sitelemon
Free, October 2025.
5 weapons1 passives4 evolutions5 characters1 stages
The free Balatro crossover - which is where our internal code "lemon" and weapon names like Bananastrophe come from. Its mechanic is the Survarot draft: an Arcana-like pick from a pack of cards. Once drafting is on, breaking light sources starts dropping booster packs, and each pack fans out a draft - four cards from a normal pack, five from a Grand, six from a Jumbo, with the option to skip, reroll, or pay gold to BOOST the draft to seven cards with editions guaranteed.
Editions are the Balatro joke carried over faithfully: POLYchrome doubles most of a card's starting bonus, HOLOgraphic raises its multiplier, FOIL and GALActic attach skills, and INVErted flips a bonus into a halved penalty in exchange for something you will want in a moment.
The trade-off is stated in the game and worth taking seriously: every Survarot you draft accumulates RISK, raising enemy health and damage. INVErted cards are the one lever that lowers it, which is why a drafted penalty can be the best card in the pack. This is the one pack where taking more of the good thing makes the run harder on purpose.
It also renames the stage-select's permanent-bonus switch Power Creep and makes it a three-way choice: Golden Eggs, Survarots, or neither - one at a time, never both, as the game's own setup help states. Survarots stay out of a run until you own the Survarocchi, the relic that "Allows to find Survarots in light sources" - the wiki puts it behind the Big Troubler's stall for 120,000 gold. A second relic, the Enemahs, opens a set of deliberately harmful cards for whoever wants the RISK on purpose. The planner's mode bar models the same three-way choice, and its egg advice goes quiet while Survarots are on.
The pack's own characters are built around the loop: Jimbo, Chicot and Perkeo open their runs with a draft already in hand, and Canio drafts by skipping level-ups, which turns the Skip counter into a second economy. The stage is the Ante Chamber itself, an extradimensional take on Balatro's own table. The unlock order is short: Survarocchi first, because nothing drafts without it, then whichever character makes the loop you want to play.
The base game is everything not badged with a pack. A pack changes more than the item list: two of them ship evolutions that consume a passive-slot item outright, one adds unions that hand weapon slots back, and one makes drafting the good cards raise the difficulty.