Eleven items whose whole function is handing you a pick. Some name a category the game lists in full and those are listed in full; the five Ode to Castlevania selectors show the eight weapon lines they draw from and are unlocked by, which is exact without being everything.
The handbook chapter The items that let you choose covers when one of these is worth a pick, and how Super Candybox II Turbo draws its offer without naming a list.
Candybox
Allows you to choose any unlocked base weapon.
What it can offer43
Arma Dio
Allows you to choose an extra passive weapon.
What it can offer22
Morning StarCastlevania
Allows you to choose from a selection of magic whips.
The lines that earn it8
These are the eight weapon lines the game asks you to evolve before it will offer you this, and they are what it draws from. It also hands out a handful of rarer weapons that the game never files under any one selector, so this list is exact and not complete.
Belnades' SpellbookCastlevania
Allows you to choose from a selection of spells.
The lines that earn it8
These are the eight weapon lines the game asks you to evolve before it will offer you this, and they are what it draws from. It also hands out a handful of rarer weapons that the game never files under any one selector, so this list is exact and not complete.
Coat of ArmsCastlevania
Allows you to choose from a selection of vampire-killing tools.
The lines that earn it8
These are the eight weapon lines the game asks you to evolve before it will offer you this, and they are what it draws from. It also hands out a handful of rarer weapons that the game never files under any one selector, so this list is exact and not complete.
Ebony DiabologueCastlevania
Allows you to choose from a selection of ambiguous powers.
The lines that earn it8
These are the eight weapon lines the game asks you to evolve before it will offer you this, and they are what it draws from. It also hands out a handful of rarer weapons that the game never files under any one selector, so this list is exact and not complete.
Spectral SwordCastlevania
Allows you to choose from a selection of magic weapons.
The lines that earn it8
These are the eight weapon lines the game asks you to evolve before it will offer you this, and they are what it draws from. It also hands out a handful of rarer weapons that the game never files under any one selector, so this list is exact and not complete.
IntuitionEmeralds
Allows you to choose from a selection of weapons from Emerald Diorama.
What it can offer16
Familiar ForgeCastlevania
Allows you to summon a familiar.
What it can offer11
Super Candybox II Turbo
Gift of Candybox. Allows to choose among a selection of advanced weapons.
The game names no list for this one anywhere in its own data, so there is none here rather than one we made up.
Penshin Fatcha
A selection of aquatic armaments that can evolve endlessly.
Para Kooleo's starting weapon, and the one chain here that follows no recipe: it consumes nothing and needs no passive, so the recipe diagram has nothing true to draw for it.
- Start with
Penshin Fatcha - Form 1
Tonno SubitoBasic tuna. Level up bonuses focus on Speed. - Form 2
TonnadoWhipped tuna. Level up bonuses focus on Duration. - Form 3
Tonn'omotoFreshwater tuna. Level up bonuses focus on Cooldown. - Form 4
Tonn'oddeeoHeavenly tuna. Level up bonuses focus on Amount. - Form 5
TonneKing-sized tuna. Level up bonuses focus on Area. Amount affects hit box frequency instead. - Form 6
UnsurpassedPremium tuna. Level up bonuses focus on Might. - After all 6
Miracle of MultiplicationSummons all tuna forms used this run, splitting all level up bonuses evenly. Cannot evolve.
Choose a new form. Level up bonuses from all previous forms carry over to the new form.
Requires: Evolve Penshin Fatcha 6 times
Each form also ships as a separate "(Solo)" copy of itself in the game's tables.
The order the forms unlock in, and that no passive item is needed, are the wiki's word rather than the game's - everything else on this panel is the game's own text.